user experience

junior studio

This studio explores the capacity of graphic design to create an experience for an audience, whether visual, tangible, or spatial. The dialogue between designer and audience is studied for the purpose of pragmatic and appropriate design decisions. Class exercises will push initial experimentation with special consideration to human factors and sensory design tools. Two-dimensional design knowledge will be unified with three-dimensional and screen-based objects. Individual writing, design research tools and methods will further the understanding of user experience.


How to tell time

Sam Yates ’16 | samannyates.com and Mary Lim ’16 | marylim.com 

Michael Kidwell, assistant professor


How to make wheat paste

Myles Thompson ’16 | mylesthompsoncreative.com, Derek Lopez ’16 | dericklopez.com, Michael Batiste ’16 | michaelbatiste.com

Michael Kidwell, assistant professor


Nelson Atkins Museum Big Picnic  

Lauren Taylor ’16 | laurenrtaylor.com and Elissa Jarosz ’16 | elissajarosz.com

Michael Kidwell, assistant professor


HeForShe public service campaign

Sara Garrison ’16 | saragarrison.com and Marie Krikorian ’16 | mariekrikorian.com

Michael Kidwell, assistant professor


Persuasive environment

Mary Lim ’16 | marylim.com and Derek Lopez ’16 | dericklopez.com

Michael Kidwell, assistant professor