user experience
junior studio
This studio explores the capacity of graphic design to create an experience for an audience, whether visual, tangible, or spatial. The dialogue between designer and audience is studied for the purpose of pragmatic and appropriate design decisions. Class exercises will push initial experimentation with special consideration to human factors and sensory design tools. Two-dimensional design knowledge will be unified with three-dimensional and screen-based objects. Individual writing, design research tools and methods will further the understanding of user experience.
How to tell time
Sam Yates ’16 | samannyates.com and Mary Lim ’16 | marylim.com
Michael Kidwell, assistant professor
How to make wheat paste
Myles Thompson ’16 | mylesthompsoncreative.com, Derek Lopez ’16 | dericklopez.com, Michael Batiste ’16 | michaelbatiste.com
Michael Kidwell, assistant professor
Nelson Atkins Museum Big Picnic
Lauren Taylor ’16 | laurenrtaylor.com and Elissa Jarosz ’16 | elissajarosz.com
Michael Kidwell, assistant professor
HeForShe public service campaign
Sara Garrison ’16 | saragarrison.com and Marie Krikorian ’16 | mariekrikorian.com
Michael Kidwell, assistant professor
Persuasive environment
Mary Lim ’16 | marylim.com and Derek Lopez ’16 | dericklopez.com
Michael Kidwell, assistant professor